First Character Design Sketches for Mobile Game

After many, many, tutorials and practice game applications I felt ready to start working on my own game. Unfortunately, one doesn’t really realize all the aspects of what goes in to making an indie game from sitting on the side lines. As I considered the scope of my personal game I needed to focus on one of my favorite parts of game design is developing an idea. The root, the source, the foundation, the canonized story from which all other ideas spring.

To help eliminate some aspects of over scoping I wanted to make the character and setting relativly simple yet tapping into what I enjoy, Halloween.

Everyone loves Christmas and I do as well but Halloween is probably one of my favorite times of year. Though I may enjoy the some of the aspects of horror the real joy derives from all them magical and fantastical creatures, monsters, and stories which surround this holiday.

Reviewing what resources I already had at my disposal along with a possible story and scope Candy Corn Sticker and had success getting them into the App Store.

As I consider the possibilities for my game which now included Candy Corns, I finally arrived at the idea all humans are all to familiar with fear. And, uniquely some of the strangest fears derive from simple harmless bugs. So using the already used Candy Corn assets, which you really should go purchase now, here, I jumped into doing some character design sketches of creatures or bugs for this newly developed world.

My first course of action as it always is, is to develop something completely new but something you feel like you have always seen.

Please follow the Social media Links and Like, Follow, Subscribe and share and comment on what you think of this work, process and journey. I would love to hear from you!

Candy Corn Critters developed in Unity 3D

Candy Corn Critters Vector Logo
Candy Corn Critters Vector Logo

When deciding which software engine to develop in I looked at mainly just two, Unreal Engine and Unity 3D. Through my work at Playful Studio’s I had the privilege of have experience with both.

However in the end I had much more experiences with Unity 3D. Lucky’s Tale, a game in which we developed at Playful used Unity 3D exclusively.

Spidey Critter and Nibbles Concept Sketch
https://www.tiktok.com/@amazinglystrange/video/7114669596614970670?is_from_webapp=1&sender_device=pc&web_id=7111347300652746283 Watch this TikTok of me enjoying a morning sketch of one …
First Critter Character Design Tightened
https://www.tiktok.com/@amazinglystrange/video/7113148773940972843?is_from_webapp=1&sender_device=pc Prior to character designing the critters I had already started games …
Indie Mobile Game Story and Scope
Great storytelling is the heart of all my endeavors. With any story …
First Character Design Sketches for Mobile Game
https://www.tiktok.com/@amazinglystrange/video/7112965381110943022?is_from_webapp=1&sender_device=pc&web_id=7111347300652746283 After many, many, tutorials and practice game applications I felt ready …

Mobile Video Game Concept Sketches

When I began what was to eventually become Candy Corn Critters I had zero clue to what this mobile video game was to look like.

Most of the time I start any concept sketch on top of a 50 percent gray back ground. I then place several small rectangular boxes on my Clip Studio art board

Amazingly Strange says, Hello World!

The ‘Hello World’ test is usually the very first any programmer or web developer creates to help establish the foundation of all the tools one is about to build upon.

So it is fitting that as we begin this blog that we say, “Hello World!”

As Amazingly Strange grows we hope these post will help humanize and reflect the journey we here at Amazingly Strange are experiencing. Even better we hope to use this blog to share our story as we create the art and apps of Amazingly Strange. By posting here our dream wish is to strive to create fans who will grow to appreciate the art, stories, programs and apps we are sharing.

Thank you for taking the time to read this post and joining us on an Amazingly Strange journey.

Best wishes,
Brian Lindahl